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Old Nov 17, 2010, 04:57 PM // 16:57   #281
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leave AoHM as it is :S I'm for removal of all pve only skills, but if they only nerfed AoHM I'd get a disadvantage :/
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Old Nov 18, 2010, 05:33 AM // 05:33   #282
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They prolly should've given AoHM the Save Yourselves, Critical Agility, Seed of Life treatment.
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Old Nov 18, 2010, 09:02 AM // 09:02   #283
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If they tie AoHM to Mysticism, I would still consider that a Dervish Buff. Then only A/D would be slightly better with a scythe than Dervishes.

If they took out the Holy damage from AoHM, I would also consider that a buff. Then you would have the option of going Holy or Physical damage.

If the whole point of this update is to make Dervishes viable and keeping other classes from exploiting the scythe, I dont see how they could do that w/o changing AoHM.
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Old Nov 18, 2010, 03:51 PM // 15:51   #284
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Quote:
Originally Posted by WarcryOfTruth View Post
Not true, my first UW HM clear was before Dhuum, and it was balanced. No ER, no Obsidian or Shadow Form Tank. We did it just by standing near the reaper and killing both groups together, letting the Reaper take the bulk of the damage (at level 28 he can take a beating). And remember, being that this was before Dhuum, this was when the quest was harder, i.e more Dryders, but no Skeletons.
The skeletons make little difference overall - they lag behind and don't deal all that much damage individually (and there aren't many of them). They're only threatening because you can't prot vs them and they can hit every party member with damage at the same time.
More Dryders was probably worse for that quest so I suspect you could pull the same trick again.

Regardless, I'm surprised, but was clearly wrong.
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Old Nov 18, 2010, 03:57 PM // 15:57   #285
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i want to see dervishes be better with scythes instead of every other class.
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